发信人: OhMyGod (Man in the Mirror), 信区: TVGame
标 题: Arcade news from Tokyo
发信站: Unknown Space - 未名空间 (Sat Sep 13 12:54:28 2003) WWW-POST
all i really care is the ports of some of the games to consoles, hehe
Sammy, Tecmo, Namco, Sega and others take the wraps off a slew of new titles.
Full AMShow report here.
TOKYO--A number of new arcade game titles have been revealed at the Amusement
Machine Show (AMShow), a commercial trade show centered for arcade operators
The biggest news at Sammy's booth was the announcement of SNK Playmore joining
on as third party developer of a new King of Fighters game (using its
Atomiswave arcade system) and the collaboration project between it and Capcom
to jointly develop a new title, tentatively called Sammy vs. Capcom. (See our
coverage of that announcement.)
In addition to these two major announcements, Sammy was heavily promoting its
new Atomiswave arcade system. All games at its booth were operating on the
Sammy had its upcoming, four-player compatible Guilty Gear game on display
(now officially titled Guilty Gear Isuka). All characters from Guilty Gear XX
have been confirmed to be in the game. However, beta tests, which have taken
place over the past month in various arcades, have only sported half of the
compete character set in playable form. This may not be significant as the
game is only 50 percent complete.
An English version of Guilty Gear Isuka was also on display at the show,
suggesting that the game is already being primed for international
Along with all the other games displayed for the Atomiswave system at its
booth, Guilty Gear Isuka will be taking advantage of the AW-NET system (a
network service similar in concept to Sega's VF.Net System) that allows
players to receive additional capabilities and bonuses, such as the ability to
compete in the national score ranking, playing characters with special colors,
and receiving wallpapers for cell phones. A card can be purchased and inserted
into a slot in the Atomiswave cabinet to save items, or players can use data
from the AW-NET system in other AW-compliant games.
Aside from Guilty Gear Isuka, a new 3D fighter game named Force Five was
revealed at the show. While Force Five plays with the standard controls of a
conventional 3D fighter, the structure of the game's battle rounds are
fundamentally different. Each round in Force Five consists of a short 20
second bout, and a single combination can deplete nearly all of the opponent's
life, at times. However, the game doesn't feel too short, time-wise, since
each stage consists of 5 rounds.
Taiwan-based third-party developer IGS will be releasing a side-scrolling
action game on the Atomiswave named "Knights of Valour: The Seven Spirits."
Knights of Valour is based on the Chinese story of the Three Kingdoms and
features Asian-style graphics. As it is being released on the Atomiswave
system, the graphics are considerably more detailed and colorful than IGS's
previous action game, Road of the Sword.
Similar to Guilty Gear Isuka, Knights of Valour was on display in both
Japanese and English.
Taito had a number of new titles scheduled for arcade release on display.
Genres included shooters and fighters. The biggest news at Taito's booth was
the announcement of "Zoid Infinity," a 3D battle game based on toy maker
Tomy's Zoid series.
The player will sit in a cockpit, as the driver of a Zoid, and battle against
multiple enemies by shooting both missiles and lasers at them. The player can
ride on an original Zoid by recording parts and configurations onto an IC
card, via the screen on the card dispenser machine, and then inserting the
card into the Zoid cabinet when playing the game.
The IC card system is similar to what is used in Taito's Battle Gear racing
game, currently in distribution throughout Japan.
The sequel to the popular shooter Psyvariar, Psyvariar 2 was displayed at
Taito's booth as well. Running on the Sega Naomi board, Psyvariar 2 still
keeps its Buzz system, where the player's ship levels up by purposely dodging
the enemy's shots at the very rim of the ship. Psyvariar 2 has a number of
changes, however. The ship is now a mech robot and can be chosen from two
different types. The ship's level does not rise until the stage is cleared.
The rolling system now allows the ship to stay rolling until the joystick is
set to neutral position.
In commemoration of the 25th anniversary of Space Invaders, Taito will be
releasing a game named Space Invaders Anniversary which will consist of a
number of different Space Invader versions, such as monochrome, cellophane
colored, and 3D modes. The game will run on Taito's G-NET board.
Taito also had Exeus and Dark Awake on display. Exeus is 3D game that plays
similarly to Space Harrier, with a button to shoot missiles, the ability to
target enemies, and the ability to execute screen bombs.
Dark Awake is a fantasy style 2D fighter game developed by a Korean company,
Eolith, and published by Taito. The graphics are distinctly different from
traditional fighters, as the characters seem to be somewhat influenced by The
Lord of the Rings and the art style that complements it.
The selection of characters includes an archer, a warrior, and a mage. Races
include elves, trolls, and orcs. The game system adopts the striker system
from SNK's King of Fighters 2000 but with a bit of a new arrangement. At the
beginning of each stage in Dark Awake, the player can select a character to be
his playable character. The player can replace them with an item, such as a
healing potion or an invisible cloak. Items have many uses and can be used
multiple times in a round. If the characters are not replaced by items, they
can be called out to assist the player.
Also unique to Dark Awake is that characters on both the winner and loser's
side rotate to the next fighter when a round ends.
Taito will also be publishing a puzzle game from developer Aiky named
"Pocchitto Nyaa" which features falling pieces of blocks in the shape of cats
and dogs that must be erased. The method of erasing the block pieces is to set
them into a row and simply wait for a shining piece of the same color to come
falling, but in order to receive a high score, the player must make branches
extending out of each row. A higher score can be achieved when there are more
branches extending out from a single row of blocks.
Sega's booth featured a number of driving games. The most popular game at
Sega's booth was OutRun2, which had a large line of anxious gamers who often
had to wait as long as one hour to play.
The game follows the tradition of the original Outrun. Stages flow seamlessly
from the starting point of Palm Beach. Players were often seen drifting their
vehicles and tumbling their cars into the air.
Sega was heavily promoting its new car machine cabinet, named the Cycraft.
Having three axles for front and back, left and right, and vertical movements,
Sega's Cycraft clearly moved more vigorously than other leading car cabinets
in current release.
Sega's ClubKart and F-Zero AX will be housed in the Cycraft cabinet.
Gekitou Pro Yakyuu (which can be translated as "Fierce Fight Baseball") was on
display. The baseball game is based on a library of classic mangas by artist
Shinji Mizushima, and complements his art style with the effective use of cell
style rendering. The game has been developed for the Triforce platform.
The arcade version of Puyo Puyo Fever was on display at Sega's booth also.
Puyo Puyo Fever completely replaces the old mascot characters in the series
(except for the yellow, long-eared Carbuncle). The graphics of the blobs have
been given further detail in the game, and the puyo pieces now feel more like
jelly than before.
While the numbers of falling blobs have been traditionally set as two per
fall, it ranges between two to four blobs in Puyo Puyo Fever. Also added as a
new feature to the game system, the player can stock up on a fever meter to go
into a fever mode. Once in fever mode, a set of blobs that comes pre-aligned
to be erased will appear on the screen, allowing both beginners and experts to
execute major combos.
Sega also had a sample of a Virtua Fighter 4: Evolution cabinet that is
operated through the use of a prepaid money card, which seems to be one of the
new trends in the arcade industry.
Namco had four titles on display: Tokyo Cop, Dragon Chronicle, Taiko no
Tatsujin 5, and Counter-Strike Neo.
Tokyo Cop is a car game where the player must drive into a criminal's car and
keep banging into them until they can be caught. By gaining a good rank, the
player will be able to choose additional cars. There is a small keyboard panel
on the game machine which can be used to create an ID and password to retain
player's data within the machine.
Dragon Chronicle is a dragon taming game where the player starts out by
creating a dragon from the six natural elements. By putting the dragon through
various training exercises and acquiring new skills, the dragon can battle
with dragons of other players. A card will be dispensed from the arcade
machine at the end of each game. Cards come with an illustration of the
player's dragon. The player can continue playing at any time again by using
the card, and the card's illustration will change as the dragon gets stronger.
Taiko no Tatsujin 5 is the latest release in Namco's Japanese drumming game
series. Players can drum to the tune of a variety of J-Pop, game music, and
even classical tunes (such as Beethoven's Symphony No.5). For the first time
in the series, the game will allow players to choose whatever songs they like,
and it lets them decide a difficulty level as well.
Counter-Strike Neo is the custom made edition of Counter Strike, which
currently runs in only one LAN entertainment facility named LED Zone in Japan.
Namco had created a small version of the LED Zone in their booth--specially
for this event.
Tecmo had a simple dartboard game and one new action game at its booth.
Tentatively named Xero, the multi-player 3D action game will be the first
arcade game that is actually connected to the Internet and allows networked,
head-to-head competition with other competitors at distant arcades (as well as
at a networked PC).
While the game was on display in arcade cabinets, only Tecmo staff was allowed
to play (as the controls are not fully developed). Similar to other
multiplayer games, Xero seems to have a player's lounge where gamers can set
up a game and invite others in for a match--even from an arcade cabinet.
Xero is scheduled for release in the spring of 2004.
Capcom had two titles on display at its booth. One was a 3D grappling game
named Pride GP 2003, based on the Pride tournament battles and featuring
fighters such as Kazushi Sakuraba, Ryan Gracie, and Wanderlei Silva.
The other was Kidou Senshi Gundam Z: AEUG Vs. Titans.
SNK Playmore did not have a booth of its own, but their Samurai Spirits Zero
was on display at the show. The game is scheduled for release on September 25.
By Staff, GameSpot [POSTED: 09/11/03 06:09 PM]
It seems there's no free lunch!
And it's time to stop, arh~~~
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